3. Process Flow
3.1. Module Learning & Experience Design3.2. Individual Flow Design3.3. Narrative Design & Skills Mapping3.4. New Assets Creation3.5. Annex: World Building - Learning & Experience Design3.6. Annex: World Building - Story Design3.7. Process Flow Conclusion4. Caveats
4. Caveats5. LLM Prompt Engineering Techniques
5.1. Use The Latest Model5.2. Zero-shot Prompting5.3. Few-shot Prompting5.4. Chain-Of-Thought Prompting5.5. Structuring Prompts5.6. Describing Prompts5.7. Editing Prompts5.8. Extending Responses5.9. Multiple Users Collaborating6. Text-to-Image Prompting Engineering Techniques
6.1. General Techniques6.2. Photography6.3. Architecture6.4. Various Aesthetic Styles6.5. Product & Material3.6. Annex: Worldbuilding - Story Design
Both the Learning and Narrative Designers will continue to collaborate on this process.
In this process, we will be defining and developing these 4 elements:
- The story setting where the world will be based in
- The role that the learner will play that allows them to interact with the characters residing in the world
- The companies / communities that the characters are a part of
- The regular cast of characters
While we attempt to follow a sequence to develop these elements, we should stay flexible in our approach as many of the elements are intertwined. For example, if we think of suitable characters which is intended to be the final step in the process. We can work backwards to arrive at the companies / communities.
Have fun!
3.6.1. Defining Context (Story Setting)
We brainstorm for a story physical setting where it would make sense to discuss our selected Capability Academy topic. E.g. a city, a town, a school.
3.6.2. Defining Context (Role of Learner)
The learner’s role has to be one that allows them to interact with the companies/communities and characters. E.g. a city commissioner in a city, or a school principal in a school.
3.6.3. Defining Context (Companies / Communities)
Next, we consider companies and communities that fit into the world and is relevant to the topics that we are discussing. E.g. a technology startup, innovation hub, and education center.
3.6.4. Defining Context (Characters)
We consider a cast of recurring characters who are part of the companies and communities that exist in the world. These characters play roles that will interact with the learner, and through the interactions help the learner learn a skill or topic. E.g. an engineer in a technology startup, an innovation lead from the innovation hub and a teacher from an education center.
3.6.5. Developmental Editing & SME Review
The Producer will arrange for the Developmental Editing Lead and relevant Subject Matter Experts (SMEs) to review the material simultaneously.
These reviewers will have a 48-hour window to offer their feedback. Should they fail to do so, the Producer reserves the right to move forward without their input.
After receiving the reviewers' feedback, the Producer will instruct the Learning and Narrative Designers to implement the required modifications.
3.6.6. Stakeholder Approval
Once the Designers have made the necessary changes, the Producer will arrange for the final review by the final stakeholder who is usually one of the Learning Experience Leads.
Next, we begin to develop the details.
3.6.7. Developing Story Setting
We develop the story setting while considering factors such as how the world should look and feel like.
3.6.8. Developing Role of Learner
We develop the role of the learner while considering their persona, role, and physical appearance.
3.6.9. Developing Companies / Communities
We develop companies and communities by considering their purposes, concepts, and physical appearances.
3.6.10. Developing Characters
We develop the role of the characters by considering their persona, role in relation to the learner, and physical appearance.
3.6.11. Same Cycle of Reviews as Before
The reviews follow the same cycle as before.
Now we proceed to process ‘1. Module Learning And Experience Design’ to complete each module.
On this page:
- 3.6. Annex: Worldbuilding - Story Design
- 3.6.1. Defining Context (Story Setting)
- 3.6.2. Defining Context (Role of Learner)
- 3.6.3. Defining Context (Companies / Communities)
- 3.6.4. Defining Context (Characters)
- 3.6.5. Developmental Editing & SME Review
- 3.6.6. Stakeholder Approval
- 3.6.7. Developing Story Setting
- 3.6.8. Developing Role of Learner
- 3.6.9. Developing Companies / Communities
- 3.6.10. Developing Characters
- 3.6.11. Same Cycle of Reviews as Before