Lesson information:
As you watch the video, look out for these learning points:
- How to animate virtual humans using Gestures, Emotions, and Poses.
- Users can assign these Animations to a Track Timeline and adjust their intensity.
Animate Virtual Humans in Performance Editor:
- Click on the tab on the right section called ‘Animation’ to view the Gestures, Emotions and Poses to select to animate the virtual human.
- Before assigning Animation, ‘Add Track’ for a Gesture track, Emotion track or Pose track (by clicking the + next to the virtual human’s name in the bottom left corner)
- You are only allowed 1 track each of: Emotion and Pose, while you can add as many Gestures as you’d like (so different parts of the body of the virtual human may move at the same time)
- Drag the Animation addition on the track line to set where you want the Animation to occur
- Increase or decrease the Intensity / Fade of each Animation
- Click outside of the Animation to apply it
- Build up your Animation by adding multiple Gestures and Emotions throughout the conversation
- Be careful to not assign too many poses too close to each other to prevent glitchy animation.
- Hover over any added Animation to show the trash bin to click to delete.
- Have fun playing around with animating your characters!
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Mark this Lesson as ‘Completed’ in the Progress Tracker
Level 7 - Lesson 4: CoPilot Designer Performance Editor Animation
Level 7 - Lesson 4: CoPilot Designer Performance Editor Animation
Completed
…and then go to the next Lesson! 💪
Level 7 - Lesson 5: CoPilot Designer Performance Editor Previewing
Level 7 - Lesson 5: CoPilot Designer Performance Editor Previewing
Completed