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Level 7 - Lesson 4: CoPilot Designer Performance Editor Animation
Level 7 - Lesson 4: CoPilot Designer Performance Editor Animation

Level 7 - Lesson 4: CoPilot Designer Performance Editor Animation

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Lesson information:

As you watch the video, look out for these learning points:

  • How to animate virtual humans using Gestures, Emotions, and Poses.
  • Users can assign these Animations to a Track Timeline and adjust their intensity.

Animate Virtual Humans in Performance Editor:

  • Click on the tab on the right section called ‘Animation’ to view the Gestures, Emotions and Poses to select to animate the virtual human.
  • Before assigning Animation, ‘Add Track’ for a Gesture track, Emotion track or Pose track (by clicking the + next to the virtual human’s name in the bottom left corner)
    • You are only allowed 1 track each of: Emotion and Pose, while you can add as many Gestures as you’d like (so different parts of the body of the virtual human may move at the same time)
  • Drag the Animation addition on the track line to set where you want the Animation to occur
    • Increase or decrease the Intensity / Fade of each Animation
    • Click outside of the Animation to apply it
  • Build up your Animation by adding multiple Gestures and Emotions throughout the conversation
    • Be careful to not assign too many poses too close to each other to prevent glitchy animation.
    • Hover over any added Animation to show the trash bin to click to delete.
  • Have fun playing around with animating your characters!
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Video Transcript
  • In this lesson, we'll go over how to animate our virtual humans and co-pilot designer. As you can see, we have two virtual humans here.
  • This icon indicates that this virtual human is the one who will start talking and by default she will have the animation assigned to her.
  • So when you first open performance editor for a node, this is kind of the view you'll have as we learned earlier.
  • You have your performance track timeline here. This is your audio box here on the right hand side. This column starts off on the audio tab, but to the left of that there's a tab for animation.
  • If we click there, you'll see that there is a set of gestures, emotions, and poses. So you can click on those and we'll show you what your options are for those.
  • Before you can assign them, you'll want to come down to this left hand side, click this dropdown, and then a plus over here.
  • This will allow you to add a track, either a gesture track, an motion track or a pose track. You're only allowed one emotion and one pose track per dialogue node for each character.
  • So I like to start off by putting those first. So I'm going to add an emotion and a opposed track here.
  • Now if I look at the emotions, we have neutral, that's just kind of a default. Angry, happy, sad, and scared.
  • So let's make our virtual human here happy. So if we click on that happy, we can drag it down to the left and release into the emotion track.
  • Oh, Good. Now the room, So now we have our happy emotion set. You can move it left or right. Oh, good.
  • Now the, And then as you can see within that, there's a darker patch here that fades in and out at the beginning.
  • And at the end of this clip, if you double click on it, it brings up this box with the intensity of that emotion.
  • And you can either decrease and as you see here, our darker region has decreased or you can increase to make her very happy.
  • So if we wanna make her really happy, we can put it all the way at a hundred percent. And then fade.
  • You have the ability to fade left or right over here, and then you can just click ah, outside of that box.
  • Once you click outside that box, it applies the changes there. Next we can look at the poses. And these are options for posing here.
  • Let's say we want our virtual human to hang right a little bit. If you want to have a preview of what that does, you can click on this play icon here and that should start a preview of it.
  • So what you'll want to do is drag down to the pose, track to instantiate that pose that you want. Similarly, if you double click on that, you have the ability to adjust the intensity of this.
  • So if you want her to lean or hang to the right a lot, you can put the percentage higher or you can decrease that percentage.
  • So let's just have a look at what that looks like. Here we go. She's lean to the right. Okay. And then what you might want to do is have her go back to her default after a couple of seconds.
  • So you would just drag, ah, Good. Nope. Drag another pose down into that track. You can't have more than one pose and more than one emotion happening at the same time though.
  • And then you'll wanna look at gestures. So you would click here and you can add as many gesture tracks as you'd like.
  • There are a lot of options for gestures. So we have them grouped. There's arms, there's breath, brow, eyes, face, hands.
  • So let's say we want to have a left hand. Hello. We can put that down here. Ah, good. It can be dragged left to right.
  • Ah, And if you double click, you can adjust this. Ah, good. So that is how you animate your character. Another thing you can do is to keep adding more and more gestures.
  • If you want, you can add more gesture tracks. You may have to use this. Scroll down a little bit so you can see them.
  • Then let's say you want her to reach out with her left hand. Ah, good. Hmm. So, ah, good. Now that we're all here, we can get started.
  • Thank you for your pa. That's how you can start to build up your animation by adding multiple gestures and then use the emotion to really bring out the emotion of that character.
  • It will convey whichever emotion you're assigning. It'll convey emotion to their face and all their expressions. Just be cautious not to put the poses too close to each other.
  • They have to allow the animation to play out. Otherwise, you might get some glitchy animation. So you have lot of options here.
  • They're for gestures. You have more down here, head leaning, shoulder rays. Just be cautious also that if you assign multiple of the same type at the same time on this track, then you may have some glitchy animation cuz they will interfere with each other.
  • But there's all kinds of different things you can do. So have fun trying out different gestures, trying intensities, you can ramp them up, you can decrease it and make the performance really subtle.
  • There's really a lot that can be done. And if you don't like a gesture, Ah, Then there's this trash, trash bin right here.
  • You click there and it will delete it A, So really the sky is the limit. And I would encourage you, try out a lot of these gestures, get a sense of what they do, what their, what the animation looks like when it's really intense, what it looks like when it's very subtle, barely in any intensity at all.
  • That really opens up the options for you in terms of performance. You have so many different options here as you can see.
  • So take some time, go through them, and don't feel overwhelmed. I mean, you've got plenty to play with here, left and right hand, and it's just a matter of getting used to it.
  • So enjoy it and really have fun.
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Level 7 - Lesson 4: CoPilot Designer Performance Editor Animation
Level 7 - Lesson 4: CoPilot Designer Performance Editor Animation
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Level 7 - Lesson 5: CoPilot Designer Performance Editor Previewing
Level 7 - Lesson 5: CoPilot Designer Performance Editor Previewing
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