Lesson information:
As you watch the video, look out for these learning points:
- Navigate audio settings in PE - the Performance Editor of CoPilot Designer
- How to control text-to-speech options, preview voices, and edit performance to see the virtual human speaking.
Performance Editor Generated Audio
- Click ‘Edit’ on a Flow to see the Nodes that have been created
- View the Flow and notice the Dialogue Nodes
- Any Dialogue will automatically generate text to speech audio
- Click ‘Scene’ on the left side menu to see the Environment and the spawn points for the Virtual Humans
- Here you can select a ‘Voice’ option for each character
- Go back to the Flow and Click ‘Performance’ on any Dialogue Node to go to the Performance Editor
- Here you can see the virtual human perform the generated audio
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Mark Actions as ‘Completed’ in the Actions Checklist
Download any supporting Resources & Documents:
Mark this Lesson as ‘Completed’ in the Progress Tracker
Level 7 - Lesson 1: CoPilot Designer PE Audio
Level 7 - Lesson 1: CoPilot Designer PE Audio
Completed
…and then go to the next Lesson! 💪
Level 7 - Lesson 2: CoPilot Designer VO Audio Implementation
Level 7 - Lesson 2: CoPilot Designer VO Audio Implementation
Completed