Notice the vertical Node Menu bar on the left side of the Flow Editor in CoPilot Designer.
The Node Types include:
Dialogue β (Dialogue which the Virtual Human speaks)
Decision β (Decisions for the user/learner to choose from and speak/click)
Condition (Conditional situations can be set and related to Set Variable Nodes)
Set Variable (Variable nodes are created to then be used in Conditional nodes)
Score β (Scoring nodes assign points to Skills being measured)
Random (Create Randomization in an aspect of your Flow)
Pop-up β (Pop-up Text boxes for the user/learner to gain information)
Compound (A designer feature, not noticed by a learner, to group nodes into a compound "sub-canvas")Exit (Use to Exit the learner to the main menu or another Flow or Project)
*Pro Tip - The nodes with a β are the most commonly used nodes, and they are highlighted to mention that it's common to make flows with just these nodes! You can make a fully functional and impressive experience using just these nodes. Of course there are great use cases for incorporating the other "more advanced" nodes, but for newer users, these starred nodes are a perfect starting place