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Level 4 - Lesson 3: CoPilot Designer Project, Flow & Scene Setup Basics
Level 4 - Lesson 3: CoPilot Designer Project, Flow & Scene Setup Basics

Level 4 - Lesson 3: CoPilot Designer Project, Flow & Scene Setup Basics

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Lesson information:

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In this Lesson, you’ll find a video tutorial covering Project & Scene setup in CoPilot Designer. We’d like to point out that this video was created in CoPilot Designer Native, rather than our new CPD Web. While some of the menus may look slightly different, the concepts still align for both versions of our tool.
  • Please note that you can also find supplementary Scribe tutorials - one to help you through Project Setup, and one to guide you through the Scene Editor in Level 4 - Lesson 0: Scribe Tutorial Project & Scene SetupLevel 4 - Lesson 0: Scribe Tutorial Project & Scene Setup (and these tutorials are created in CPD Web).

As you watch the video, look out for these learning points:

  • Project and flow details can be filled out in the General tab on the right side panel
  • There are 3 different flow types: Pre Assessment, Lesson, and Post Assessment
  • Authors may select from a variety of audio languages
  • Environments, virtual humans, voice, and spawn points can be defined in the Environment and Virtual-Humans panel

Project Setup

→ Configure a CPD project by starting with a + New Flow

Edit the Name and Description
Select a Flow type: from Pre Assessment, Lesson, and Post Assessment
  • Flow types give your flow different properties
  • You can only have 1 Pre Assessment and 1 Post Assessment - while you can have as many Lessons as you’d like
    • Pre Assessments and Post Assessments will display scoring data in dashboard and compare to each other (Pre-Assessments give you a ā€œbaselineā€ score that you can compare to the learner’s performance throughout the training experience)
    • Pre - Lesson - Post is always the order for an experience, with at least 1 Flow Type in the experience
Select audio languages
Set Passing and Aced Percentages to grade learners
Add Learning Objectives
Select a Virtual Environment
Select Virtual Humans
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Video Transcript
  • Let's talk a little bit about project setup. Here we are on our project homepage. You can see the title of your project in the upper left hand corner here.
  • If you come over to this general tab, you can edit the name of your project, super creative. I know you can also edit or added description.
  • Up at the top here, you'll also see the publication tab. For now, don't worry about this, we'll go into publication more in depth later.
  • In this left hand panel, you'll see this little green plus sign. If you click that, it'll open this Crete a new flow menu.
  • If you scroll down, we have a couple different templates that you can choose from and a description of what they might be useful for.
  • For now though, we're just gonna go with new empty flow. We're gonna click that and click apply. Now we have our flow three.
  • If we're going through and setting up an actual flow, click on it in this left hand panel. You can just like in the main project, edit the name in the description.
  • You can also select a flow type flow types, give your flow different available properties. We have a pre-assessment lesson and post-assessment flow type.
  • You can only have one pre-assessment and one post-assessment in your project, but you can have as many lessons as your heart desires.
  • Pre-assessments and post-assessments will display specific scoring data in dashboard and compare to each other. So this is really useful if you'd like to be able to get sort of a baseline score for your user when they first start a experience and then be able to compare to how much they've improved after going through the training experience.
  • Post-assessments also have a pre-generated results screen, so your learner will be able to to go through skill by skill and see how they did.
  • That's not to say you can't do something similar with lesson flow types, but it takes a little bit more. Work lessons are nice because they have a future called an exit two which is a fun little trick that we'll go more into later.
  • The other thing to know about flow types is you always will experience them as a user in this order. So you will always have a pre-assessment first, then your lessons, then your post-assessment.
  • You can also do variations of these. So if you wanted only lessons or if you wanted just lessons and a post assessment, you could do that.
  • You just will never be able to see them out of this order. Down here you can also select your audio language.
  • We're gonna stick with English for now. We have a card here where you can upload an image. That will be the image that displays and tailspin app.
  • For this specific flow, you can define an ACE percentage which is kind of a feedback mechanism. Particularly in post-assessment flow types.
  • You can define your passing percentage and your ACE percentage, and your learner will receive feedback on how they did and relative to these thresholds.
  • Also if you go back to lesson we can click this button here to make a flow visible or invisible in the tailspin app menu.
  • This is mostly useful for lesson flow types when you're using that exit too. You can also click this little green plus down here to add in your learning objectives.
  • Finally over here you'll be able to select your environment. If you click this upper left hand corner, you'll see this full menu come down, kind of scroll through, figure out what fits your specific use case.
  • For now, let's stick with the void. And you'll be able to define spawn points. So the user spawn point is right below the environment here.
  • Let's say they're gonna spawn in one. And then right now we have the virtual human al casual. Let's make him spawn in user po spawn 0.2.
  • We can also select which voice we'd like to have this character use if we're going with neural voices. And then to add another virtual human, you just click the portrait.
  • It will automatically assign them a spawn point. But of course you can edit that. And then if you have an existing virtual human, but you'd actually like to switch them out to somebody else, you can just click their portrait here.
  • Once you click a new virtual human, they'll trade out. Easy as that. And that is project setup.
āœ…

Mark Actions as ā€˜Completed’ in the Actions Checklist

Download any supporting Resources & Documents:

CPD Virtual Humans Assets LibraryCPD Virtual Humans Assets Library
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CPD Virtual Humans Assets Library
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Mark this Lesson as ā€˜Completed’ in the Progress Tracker

Level 4 - Lesson 3: CoPilot Designer Project, Flow & Scene Setup Basics
Level 4 - Lesson 3: CoPilot Designer Project, Flow & Scene Setup Basics
Completed

…and then go to the next Level! šŸ’Ŗ

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NEXT: Level 5: CoPilot Designer Flow EditorLevel 5: CoPilot Designer Flow Editor